International Game Technology had 14 patents in digitalization during Q3 2023. One patent focuses on tracking the funding source of transferred funds between different accounts or balances within the system. Another patent describes a gaming system that is compatible with user-controlled portable electronic devices, allowing for communication between the device and an electronic gaming machine (EGM). The system can create temporary email or text message addresses for transactions involving the EGM. Additionally, there is a patent related to facilitating funds to and from an EGM via a mobile device. Lastly, a patent involves generating campaigns for promoted electronic games by obtaining player data and campaign data, and applying a recommendation model to generate recommendation data for the campaigns. GlobalData’s report on International Game Technology gives a 360-degreee view of the company including its patenting strategy. Buy the report here.
International Game Technology grant share with digitalization as a theme is 36% in Q3 2023. Grant share is based on the ratio of number of grants to total number of patents.
Application: System and method for tracking funds from a plurality of funding sources (Patent ID: US20230252850A1)
The patent filed by International Game Technology Plc describes a system that tracks the funding source of transferred funds between different accounts or balances within the system. The system includes a processor and a memory device that stores instructions for executing various actions.
Claim 1 states that the system determines if an amount of funds being transferred from a gaming establishment account to a separate account is associated with a debt owed in a financial account. If the funds are associated with debt and the financial account is different from the second account, the transfer is denied.
Claim 2 specifies that the financial account can be a credit card account.
Claim 3 explains that if the funds are associated with debt and the financial account is the same as the second account, the transfer is approved.
Claim 4 states that the funds can be considered associated with debt if they are transferred from a financial account to a gaming establishment account and then to the first account.
Claims 5, 6, and 7 clarify that if the funds are winnings from an electronic gaming machine, a wager on a sporting event, or a wager at a gaming table, they are not associated with debt.
Claim 8 mentions that if the funds are associated with debt and the financial account is different from the second account, the system can display a notification of the denied transfer on a display device.
Claim 9 introduces a different scenario where funds are transferred to a first gaming establishment account. The system determines if the transferred funds are associated with debt in a financial account. If so, and if a portion of the funds is transferred from the first gaming establishment account to a second gaming establishment account, that portion is designated as associated with the debt.
Claims 10 and 11 are similar to claims 2 and 3, but in the context of the second gaming establishment account and an external account.
Claim 12 specifies that if a portion of the funds is transferred from the first gaming establishment account to a credit balance of an electronic gaming machine, that portion is designated as associated with the debt.
Claims 13 to 20 describe a method of operating the system, which is similar to the system claims but presented in a method format.
In summary, the patent describes a system and method for tracking the funding source of transferred funds within a gaming establishment. It determines if the funds are associated with debt in a financial account and allows or denies the transfer accordingly. The system can also display notifications of denied transfers.